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The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single pack or shoe.
Games using playing cards exploit the fact that cards are individually identifiable from one side only, so that each player knows only the cards they hold and not those held by anyone else.
Some games that are placed in the card game genre involve a board. The distinction is that the gameplay of a card game chiefly depends on the use of the cards by players the board is simply a guide for scorekeeping or for card placement , while board games the principal non-card game genre to use cards generally focus on the players' positions on the board, and use the cards for some secondary purpose.
The object of a trick-taking game is based on the play of multiple rounds, or tricks, in each of which each player plays a single card from their hand, and based on the values of played cards one player wins or "takes" the trick.
The specific object varies with each game and can include taking as many tricks as possible, taking as many scoring cards within the tricks won as possible, taking as few tricks or as few penalty cards as possible, taking a particular trick in the hand, or taking an exact number of tricks.
Bridge , Whist , Euchre , , Spades , and the various Tarot card games are popular examples. The object of a matching or sometimes "melding" game is to acquire a particular groups of matching cards before an opponent can do so.
In Rummy , this is done through drawing and discarding, and the groups are called melds. Mahjong is a very similar game played with tiles instead of cards.
Non-Rummy examples of match-type games generally fall into the "fishing" genre and include the children's games Go Fish and Old Maid. In a shedding game , players start with a hand of cards, and the object of the game is to be the first player to discard all cards from one's hand.
Common shedding games include Crazy Eights commercialized by Mattel as Uno and Daihinmin. Some matching-type games are also shedding-type games; some variants of Rummy such as Paskahousu , Phase 10 , Rummikub , the bluffing game I Doubt It , and the children's games Musta Maija and Old Maid , fall into both categories.
The object of an accumulating game is to acquire all cards in the deck. Examples include most War type games, and games involving slapping a discard pile such as Slapjack.
Egyptian Ratscrew has both of these features. In fishing games, cards from the hand are played against cards in a layout on the table, capturing table cards if they match.
Scopa is considered one of the national card games of Italy. Cassino is the only fishing game to be widely played in English-speaking countries.
Zwicker has been described as a "simpler and jollier version of Cassino", played in Germany. Comparing card games are those where hand values are compared to determine the winner, also known as "vying" or "showdown" games.
Poker , blackjack , and baccarat are examples of comparing card games. As seen, nearly all of these games are designed as gambling games.
Solitaire games are designed to be played by one player. Drinking card games are drinking games using cards, in which the object in playing the game is either to drink or to force others to drink.
Many games are simply ordinary card games with the establishment of "drinking rules"; President , for instance, is virtually identical to Daihinmin but with additional rules governing drinking.
Poker can also be played using a number of drinks as the wager. Another game often played as a drinking game is Toepen , quite popular in the Netherlands.
Some card games are designed specifically to be played as drinking games. Many card games borrow elements from more than one type.
The most common combination is matching and shedding, as in some variants of Rummy, Old Maid , and Go Fish.
However, many multi-genre games involve different stages of play for each hand. The most common multi-stage combination is a "trick-and-meld" game, such as Pinochle or Belote.
Other multi-stage, multi-genre games include Poke , Gleek , Skitgubbe , and Tichu. Collectible card games CCG are proprietary playing card games.
CCGs are games of strategy between two players though multiplayer exists too. Both have their own personally built deck constructed from a very large pool of individually unique cards in the commercial market.
The cards have different effects, costs, and art. Obtaining the different cards makes the game a collectible and cards are sold or traded on the secondary market.
Magic: The Gathering and Yu-Gi-Oh! These games revolve around wagers of money. Though virtually any game in which there are winning and losing outcomes can be wagered on, these games are specifically designed to make the betting process a strategic part of the game.
Some of these games involve players betting against each other, such as poker, while in others, like blackjack , players wager against the house.
Poker is a family of gambling games in which players bet into a pool, called the pot, the value of which changes as the game progresses that the value of the hand they carry will beat all others according to the ranking system.
Variants largely differ on how cards are dealt and the methods by which players can improve a hand. For many reasons, including its age and its popularity among Western militaries, it is one of the most universally known card games in existence.
Many other card games have been designed and published on a commercial or amateur basis. In some cases, the game uses the standard card deck, but the object is unique.
In Eleusis , for example, players play single cards, and are told whether the play was legal or illegal, in an attempt to discover the underlying rules made up by the dealer.
Most of these games however typically use a specially made deck of cards designed specifically for the game or variations of it.
The decks are thus usually proprietary, but may be created by the game's players. Uno , Phase 10 , Set , and Blank White Cards are popular dedicated-deck card games; Blank White Cards is unique in that the cards for the game are designed by the players of the game while playing it; there is no commercially available deck advertised as such.
A deck of either customised dedicated cards or a standard deck of playing cards with assigned meanings is used to simulate the actions of another activity, for example card football.
Many games, including card games, are fabricated by science fiction authors and screenwriters to distance a culture depicted in the story from present-day Western culture.
They are commonly used as filler to depict background activities in an atmosphere like a bar or rec room, but sometimes the drama revolves around the play of the game.
Some of these games become real card games as the holder of the intellectual property develops and markets a suitable deck and ruleset for the game, while others, such as "Exploding Snap" from the Harry Potter franchise, lack sufficient descriptions of rules, or depend on cards or other hardware that are infeasible or physically impossible.
Any specific card game imposes restrictions on the number of players. The most significant dividing lines run between one-player games and two-player games, and between two-player games and multi-player games.
Card games for one player are known as solitaire or patience card games. See list of solitaire card games. Generally speaking, they are in many ways special and atypical, although some of them have given rise to two- or multi-player games such as Spite and Malice.
In card games for two players, usually not all cards are distributed to the players, as they would otherwise have perfect information about the game state.
Two-player games have always been immensely popular and include some of the most significant card games such as piquet , bezique , sixty-six , klaberjass , gin rummy and cribbage.
Many multi-player games started as two-player games that were adapted to a greater number of players. For such adaptations a number of non-obvious choices must be made beginning with the choice of a game orientation.
One way of extending a two-player game to more players is by building two teams of equal size. A common case is four players in two fixed partnerships, sitting crosswise as in whist and contract bridge.
Partners sit opposite to each other and cannot see each other's hands. If communication between the partners is allowed at all, then it is usually restricted to a specific list of permitted signs and signals.
Another way of extending a two-player game to more players is as a cut-throat game, in which all players fight on their own, and win or lose alone.
Most cut-throat card games are round games , i. For some of the most interesting games such as ombre , tarot and skat , the associations between players change from hand to hand.
Ultimately players all play on their own, but for each hand, some game mechanism divides the players into two teams. Most typically these are solo games , i.
But in games for more than three players, there may also be a mechanism that selects two players who then have to play against the others.
The players of a card game normally form a circle around a table or other space that can hold cards. The game orientation or direction of play , which is only relevant for three or more players, can be either clockwise or counterclockwise.
It is the direction in which various roles in the game proceed. Most regions have a traditional direction of play, such as:. Europe is roughly divided into a clockwise area in the north and a counterclockwise area in the south.
The boundary runs between England , Ireland , Netherlands , Germany , Austria mostly , Slovakia , Finland , Ukraine and Russia clockwise and France , Switzerland , Spain , Italy , Slovenia , Balkans , Hungary , Romania , Bulgaria , Greece and Turkey anticlockwise.
Games that originate in a region with a strong preference are often initially played in the original direction, even in regions that prefer the opposite direction.
For games that have official rules and are played in tournaments, the direction of play is often prescribed in those rules.
Most games have some form of asymmetry between players. The roles of players are normally expressed in terms of the dealer , i.
Being the dealer can be a minor or major advantage or disadvantage, depending on the game. Therefore, after each played hand, the deal normally passes to the next player according to the game orientation.
As it can still be an advantage or disadvantage to be the first dealer, there are some standard methods for determining who is the first dealer. A common method is by cutting, which works as follows.
Prior to the spin the player places wagers on a table layout depicting the individual pockets and different pocket combinations.
If the ball lands in a pocket that the player has a bet on the player wins. Payouts in this game vary far more than most other table casino games with the most frequently occurring possibilities Even or Odd number, Red or Black, or paying out at 1 to 1 and rarest events betting on a single number paying out at 35 or 36 to 1.
Bets on Roulette can take several minutes to resolve between the spinning of the wheel and paying out a potentially large volume of bets at different stakes.
Craps — Craps is a dice game, a streamlined version of the medieval game Hazard. Players at the table can bet both with and against the Shooter and depending on the bets placed the outcome can be determined in a single roll or over multiple consecutive rolls.
Given the community atmosphere that Craps creates it is far more popular offline than it is online. Baccarat — Baccarat is a casino card game that is especially popular in Asian cultures.
The player can bet on either the Player or Banker hand or indeed place a bet that the hands will tie.
The deal and play of the hands follow pre-defined set rules, so once bets have been placed there are no player decisions regarding how the cards are played.
Poker — Poker is generally a player versus player game that is played commercially in poker rooms most often situated within casino complexes.
There are many versions of this game with different rule sets but within the poker room the players will play a round against one or more opponents.
At the end of a round when the winner has been decided a percentage of the total pot is taken to pay for the room and dealer.
Video Poker — Video Poker is a console based card game. Unlike most other poker games it is not played against another poker hand. After placing a bet the player will generally be dealt 5 cards.
The player is then given the option to discard up to 5 cards and have them replaced. After any replacement cards have been delivered the final hand is then compared to the paytable.
Payouts for Video Poker games vary significantly with more common hands paid out at 1 to 1 the rarest hands such as a Royal Flush often paid out at thousands to 1.
Video Poker games are generally very quick to resolve and an experienced player can play between 10 and 20 hands per minute. Slots — Slots games are the most common games found in casinos today.
Originally the name derived from having to insert a coin into a slot on the machine before each spin, but methods of fund taking have advanced since this point and the machines can generally be pre-loaded with a chosen amount of credit.
Usually slots games will have either 3 or 5 reels of symbols. When the player starts the round the reels will spin. The payouts vary dramatically from game to game and some machines have jackpots that run into multiple millions.
To make rational choices about whether and where to gamble, a player needs to know something about the chances of success and the corresponding rewards.
The probabilities of the various possible outcomes and the ratio of rewards to risks can both be described in terms of odds.
To take a simple hypothetical example, suppose a casino were to offer you the chance to play a game in which you draw one card from a shuffled standard card deck of playing-cards.
If you draw the Ace of hearts you win, if you draw any other card the casino wins. If you play this game you may win or you may lose, but in the long run the odds favour the casino slightly.
The average amount you stand to lose per unit bet is known as the house edge. It is largely through the house edge that the casino makes a profit and stays in business.